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Mega Game 2000 #3
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Mega Game № 03 2000.iso
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talligsld.exe
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TeamAlligator
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SHAPES
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zrope.s
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Text File
|
1999-12-06
|
4KB
|
124 lines
SIMISA@@@@@@@@@@JINX0s0t______
shape (
shape_header ( 00000000 00000000 )
vol_sphere (
vector ( 0.507841 0.00391743 0.00101181 ) 0.537438
)
points ( 16
point ( 0.000750246 -0.0700691 -0.000516101 )
point ( 0.000750246 0.0700691 -0.000516097 )
point ( 1.00507 -0.0700691 -0.000516131 )
point ( 1.00507 0.0700691 -0.000516127 )
point ( 0.000750246 0.0700691 -0.00041152 )
point ( 0.000750246 -0.0700691 -0.000411524 )
point ( 1.00507 0.0700691 -0.00041155 )
point ( 1.00507 -0.0700691 -0.000411554 )
point ( 0.000750229 0.00403641 0.0700691 )
point ( 0.000750224 0.00403641 -0.0700691 )
point ( 1.00507 0.00403635 0.0700691 )
point ( 1.00507 0.00403635 -0.0700691 )
point ( 0.000750224 0.00414099 -0.0700691 )
point ( 0.000750229 0.00414099 0.0700691 )
point ( 1.00507 0.00414093 -0.0700691 )
point ( 1.00507 0.00414093 0.0700691 )
)
uv_points ( 16
uv_point ( 0.00110763 0.000499487 )
uv_point ( 0.498755 0.000499487 )
uv_point ( 0.00110763 0.999501 )
uv_point ( 0.498755 0.999501 )
uv_point ( 0.499007 0.000499487 )
uv_point ( 0.000883198 0.000499487 )
uv_point ( 0.499007 0.999501 )
uv_point ( 0.000883198 0.999501 )
uv_point ( -0.249881 0.000499487 )
uv_point ( 0.249881 0.000499487 )
uv_point ( -0.249881 0.999501 )
uv_point ( 0.249881 0.999501 )
uv_point ( 0.250119 0.000499487 )
uv_point ( 0.749881 0.000499487 )
uv_point ( 0.250119 0.999501 )
uv_point ( 0.749881 0.999501 )
)
normals ( 6
vector ( -4.44089e-016 -1 -2.98023e-008 )
vector ( -4.44089e-016 -1 -2.98023e-008 )
vector ( 4.44089e-016 1 2.98023e-008 )
vector ( 4.44089e-016 1 2.98023e-008 )
vector ( -2.98023e-008 2.98023e-008 -1 )
vector ( 2.98023e-008 -2.98023e-008 1 )
)
colours ( 3
colour ( 1 0.9 0.9 0.9 )
colour ( 1 0.654902 0.654902 0.654902 )
colour ( 1 0.360784 0.360784 0.360784 )
)
matrices ( 1
matrix Box02 ( 1 0 0 0 1 0 0 0 1 0 0 0 )
)
images ( 1
image ( rope.ace )
)
textures ( 1
texture ( 0 1 0 ff000000 )
)
texture_materials ( 1
texture_material Material_#11 ( 0 3 0
texaddr ( 1 1 )
)
)
light_materials ( 1
light_material ( 00000000 1 2 0 2 0 )
)
vtx_states ( 1
vtx_state ( 00000000 0 0 00000002 )
)
prim_states ( 1
prim_state ( 00000000 0
tex_idxs ( 1 0 ) 0 0
)
)
level_of_detail (
distance_level_info ( 0 1000 )
distance_levels ( 1
distance_level ( 1000
hierarchy ( 1 -1 )
vertices ( 16
vertex ( 00000000 0 5 ffa7a7a7 ff000000 0 )
vertex ( 00000000 1 5 ffa7a7a7 ff000000 1 )
vertex ( 00000000 2 5 ffa7a7a7 ff000000 2 )
vertex ( 00000000 3 5 ffa7a7a7 ff000000 3 )
vertex ( 00000000 4 4 ffa7a7a7 ff000000 4 )
vertex ( 00000000 5 4 ffa7a7a7 ff000000 5 )
vertex ( 00000000 6 4 ffa7a7a7 ff000000 6 )
vertex ( 00000000 7 4 ffa7a7a7 ff000000 7 )
vertex ( 00000000 8 2 ffa7a7a7 ff000000 8 )
vertex ( 00000000 9 2 ffa7a7a7 ff000000 9 )
vertex ( 00000000 10 2 ffa7a7a7 ff000000 10 )
vertex ( 00000000 11 2 ffa7a7a7 ff000000 11 )
vertex ( 00000000 12 0 ffa7a7a7 ff000000 12 )
vertex ( 00000000 13 0 ffa7a7a7 ff000000 13 )
vertex ( 00000000 14 0 ffa7a7a7 ff000000 14 )
vertex ( 00000000 15 0 ffa7a7a7 ff000000 15 )
)
vertex_sets ( 1
vertex_set ( 0 0 16 )
)
primitives ( 2
prim_state_idx ( 0 )
indexed_trilist (
vertex_idxs ( 24 0 2 1 3 1 2 4 6 5 7 5 6 8 10 9 11 9 10 12 14 13 15 13 14 )
normal_idxs ( 8 5 5 4 4 3 3 1 1 )
flags ( 8 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 )
)
)
)
)
)
)
max_data (
max_dlev_data (
max_smoothing_data ( 8 00000020 00000020 00000020 00000020 00000020 00000020 00000020 00000020 )
)
)